This video presents a proof-of-concept demo illustrating some features of the data-agnostic immersive virtual reality (VR) application we are currently developing at the VRxAR Labs research group at Linnaeus University.
In particular, the VR application allows a user to explore data within an immersive VR environment. Within the scenario presented here, the user is able to explore data about the voting results in Sweden's election in the years of 2018, 2014, and 2010. The voting results are publicly available as provided through Valmyndigheten (2019). Information about all of Sweden's municipalities have been obtained (openly) from Statistiska Centralbyrån (SCB, 2019).
The immersive application is centered around a room-scale VR setting, using a head-mounted display as the user's visual interface, and 3D gestural input as the interaction interface to operate the application. We used the same version of our VR application as presented here within a scenario that allows for exploration of language variability on Twitter within the Nordic countries (Alissandrakis et al 2018). A prior version of our developed VR application has been used to compare different input technologies for interaction in immersive environments (Reski and Alissandrakis 2019). Furthermore,
Technologies
Immersive application: HTC Vive, Leap Motion, Unity3D
Network: Node.js
[VRxAR Labs]
Aris Alissandrakis, Nico Reski
[VRxAR Labs web]
Linnaeus University
Växjö, Sweden
February 2019
References
Alissandrakis, A., Reski, N., Laitinen, M., Tyrkkö, J., Levin, M., and Lundberg, J. (2018). Visualizing dynamic text corpora using Virtual Reality, in Proceedings of The 39th Annual Conference of the International Computer Archive for Modern and Medieval English (ICAME39): Corpus Linguistics and Changing Society. Tampere, Finland, 30 May – 3 June, 2018, page 205. URL:
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75064