Towards a Hybrid Asymmetric Collaborative Immersive Analytics System (NordiCHI 2020)
Uppladdad av Nico Reski på augusti 25, 2020
Nico Reski, Aris Alissandrakis, Jukka Tyrkkö, and Andreas Kerren. 2020. “Oh, that’s where you are!” – Towards a Hybrid Asymmetric Collaborative Immersive Analytics System, in Proceedings of the 11 Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI 2020). October 25–29, 2020, Tallinn, Estonia. pp 5:1-5:12. DOI: 10.1145/3419249.3420102
This video features supplemental media material referred to in the scientific publication listed above. The video presents the main concepts of a hybrid asymmetric collaborative Immersive Analytics (IA) system we are currently developing at Linnaeus University, Växjö, Sweden. Our system consists of an immersive virtual reality (VR) application, and a non-immersive web application, allowing for synchronous exploration of data through two users: one in VR, and one outside VR.
The immersive application is centered around a room-scale VR setting, using a head-mounted display as the user's visual interface, and 3D gestural input as the interaction interface to operate the application. The non-immersive application is an interactive 2D information visualization that runs in a web browser and can be operated through a normal desktop computer, notebook, and tablet or smartphone device.
For further information, please refer directly to the scientific publication listed above.
Immersive application: HTC Vive, Leap Motion, Unity3D
Non-immersive application: D3.js
Network: WebSocket Secure, Node.js
Aris Alissandrakis, Nico Reski
[VRxAR Labs web]
[Department of Languages]