Academic Reference:
Nico Reski, Aris Alissandrakis, Jukka Tyrkkö, and Andreas Kerren. 2020. “Oh, that’s where you are!” – Towards a Hybrid Asymmetric Collaborative Immersive Analytics System, in Proceedings of the 11 Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI 2020). October 25–29, 2020, Tallinn, Estonia. pp 5:1-5:12. DOI: 10.1145/3419249.3420102
This video features supplemental media material referred to in the scientific publication listed above. The video presents the main concepts of a hybrid asymmetric collaborative Immersive Analytics (IA) system we are currently developing at Linnaeus University, Växjö, Sweden. Our system consists of an immersive virtual reality (VR) application, and a non-immersive web application, allowing for synchronous exploration of data through two users: one in VR, and one outside VR.
The immersive application is centered around a room-scale VR setting, using a head-mounted display as the user's visual interface, and 3D gestural input as the interaction interface to operate the application. The non-immersive application is an interactive 2D information visualization that runs in a web browser and can be operated through a normal desktop computer, notebook, and tablet or smartphone device.
For further information, please refer directly to the scientific publication listed above.
Technologies
Immersive application: HTC Vive, Leap Motion, Unity3D
Non-immersive application: D3.js
Network: WebSocket Secure, Node.js
[VRxAR Labs]
Aris Alissandrakis, Nico Reski
[VRxAR Labs web]
vrxar.lnu.se
[ISOVIS]
Andreas Kerren
[ISOVIS web]
cs.lnu.se/isovis
[Department of Languages]
Jukka Tyrkkö
Linnaeus University
Växjö, Sweden
2020